Dec 21, 2007, 02:35 PM // 14:35
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#1
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Academy Page
Join Date: Dec 2007
Guild: KHANITEZ
Profession: W/Mo
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wrong 2nd prof.?
i am lvl 20 R/Rit and went with this because people were saying splinter barrage is the way to go but i have found splinter not very good since the monsters don't stick togather. Maybe a better approach would be for single creature kill quickly. This means that the better 2nd profession would be a elementalist using conjur on the bow and increasing DPS.
Any thoughts?
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Dec 21, 2007, 02:59 PM // 14:59
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#2
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Forge Runner
Join Date: Jul 2006
Profession: R/
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At some time you will gain the ability to switch secondary. For now, /Rt will be fine, at least it has hard rez and some of its rituals could be worthwhile. Conjure is overrated btw.
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Dec 21, 2007, 03:00 PM // 15:00
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#3
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Your ranger is a factions character. Just play the main quests and missions a little bit, and you'll reach Senji's Corner, where you can change your secondary.
/rit is fine for [skill]death pact signet[/skill] anyway.
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Dec 21, 2007, 03:13 PM // 15:13
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#4
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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[skill]broad head arrow[/skill]+[skill]brutal weapon[/skill] or [skill]nightmare weapon[/skill]
There is more to Ritualists than just splinter weapon.
Last edited by Pick Me; Dec 21, 2007 at 03:38 PM // 15:38..
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Dec 22, 2007, 08:27 AM // 08:27
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#5
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Krytan Explorer
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Just change it whenever you get to Senji's. Doesn't take that long. FoMF or DP Signet and you got your hard res.
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Dec 22, 2007, 11:56 PM // 23:56
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#6
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would go for flesh of my flesh not death impact signet.
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Dec 22, 2007, 11:58 PM // 23:58
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#7
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The Greatest
Join Date: Feb 2006
Profession: W/
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Death pact signet owns, just don't use it in pugs. You could also use other weapon spells.
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Dec 23, 2007, 01:05 AM // 01:05
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#8
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Krytan Explorer
Join Date: Nov 2007
Profession: R/
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[skill]warmonger's weapon[/skill]
[skill]wailing weapon[/skill]
Nice interrupt skills.
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Dec 23, 2007, 02:33 AM // 02:33
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#9
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Why use those when Ranger already has interrupt skills that good?
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Dec 23, 2007, 02:38 AM // 02:38
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#10
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Emo Goth Italics
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Quote:
Originally Posted by Age
Why use those when Ranger already has interrupt skills that good?
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combine with barrage for a half decent effect imo ^^
either way d-shot and savage should be enough still
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Dec 23, 2007, 02:56 AM // 02:56
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#11
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Wilds Pathfinder
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lol you dont find splinter weapon effective?
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Dec 23, 2007, 05:35 AM // 05:35
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#12
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Krytan Explorer
Join Date: Nov 2007
Profession: R/
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[skill]spirit rift[/skill]
[skill]barrage[/skill]
[skill]splinter weapon[/skill]
Also, wailing and warmonger's can be used for more interrupting. Add some Ias and put it on. But it can't beat ranger's interrupts.
[skill]magebane shot[/skill][skill]distracting shot[/skill][skill]savage shot[/skill]=win
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Dec 26, 2007, 10:43 PM // 22:43
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#13
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Frost Gate Guardian
Join Date: Aug 2007
Location: Australia
Guild: Oh No Tinkerbell Died
Profession: R/
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eh Ranger isn't really built as a DPS outputter, though it can be fun to mess around with builds in PvE
using /Rt, do something like
Brutal Weapon, RtW, Prep Shot, Keen Arrow, Slot Hunters, Needling, and chuck in some interrupts for some sort of utility
or there's always Glass Arrows builds. wouldn't really bother with these other than RA/AB or PvE though, as in GvG/HA/TA you generally bring rangers for utility and if you aren't...*insert elitist comment here*
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Dec 26, 2007, 10:53 PM // 22:53
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#14
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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R/Rt is a useful combination. Stay with it.
Later try going R/Me and have some trapping fun.
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Dec 28, 2007, 12:23 AM // 00:23
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#15
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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When you go trapping go with a party of 4 and I go R/Mo for rebirth not archane echo dust trap.
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